About the examples.

Original briefs, rebuilt with Plate. Nine projects, each with its original, its Plate version and a change record.

A matched comparison.

Each pair starts with the same project. The original source is preserved; the refined version applies Plate’s guidance through an agent-led design pass. Original business facts, data and subjects remain consistent; layout and implementation can change substantially.

Both sides are rendered at the same 1600 × 900 layout, at 2× resolution, using the same animation time and random seed. The viewer uses the full 3200 × 1800 captures.

What changed.

The examples explore new composition, visual hierarchy, material rendering and working local interactions. Claude assisted the source implementation; Codex captured and reviewed the results. Cinder includes an interactive product view and a studio lighting environment. The data examples preserve their original figures.

These are selected, manually reviewed examples, not a controlled benchmark or a promise of an automatic result. Earlier experiments and their mixed outcomes remain in the project record.

Explore the source.

Each example includes its original, refinement and capture record.

ProjectOriginalWith PlateChanges
KilnViewViewRecord
CinderViewViewRecord
NorthwindViewViewRecord
RelayViewViewRecord
Ten shots, one goalViewViewRecord
LedgerViewViewRecord
Night Pitch (game)ViewViewRecord
Overpass Rail (game)ViewViewRecord
The Stand-up (motion)ViewViewRecord

Assets and licensing.

Example brands and metrics are fictional. Source assets retain their original licences; individual material and software terms are included with installation. Client names identify compatibility, without implying endorsement.

Some experiments are not published here. One rebuild uses match data whose terms do not permit commercial redistribution, so it stays local research and is excluded from the library, the site and the release. The full licence terms are in the documentation.